//0x4 bytes (sizeof)
struct _SYSTEM_POWER_STATE_CONTEXT
{
union
{
struct
{
ULONG Reserved1:8; //0x0
ULONG TargetSystemState:4; //0x0
ULONG EffectiveSystemState:4; //0x0
ULONG CurrentSystemState:4; //0x0
ULONG IgnoreHibernationPath:1; //0x0
ULONG PseudoTransition:1; //0x0
ULONG Reserved2:10; //0x0
};
ULONG ContextAsUlong; //0x0
};
};